#pragma once
#include "effect.h"
#include "PointLight.h"

class PointLightEffect :
	public Effect
{
public:
	PointLightEffect(const LPDIRECT3DDEVICE9 device, EffectManager *effMgr, TextureManager *texMgr);
	~PointLightEffect(void);

	void renderPointLight(Camera *camera, PointLight *light, ModelMesh *sphereLight);

	void runEffect()
	{
	};

private:

};
